On Mon, 19 Jan 1998, Chuck Reed wrote: ->Urm, heh. I am adding obj extra flags and have obviously reached my max ->ammount because the game won't accept a bitvector that high (1 << 32). I ->was just wondering if there was a way to increase the bitvector number. I ->was looking at the 128 bitvector code, and it looks like I'd have to change ->a lot of stuff of me mud. Just wondering if there was a way of doing it ->easier. gcc supports 64-bit long longs (by combining two 32-bit registers); so you could change the obj extra flags to long longs (provided they aren't saved to any binary data files; if they are, you'll have to do conversion). -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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