Re: [CODE] <stupid question>

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 01/19/98


On Mon, 19 Jan 1998, Chuck Reed wrote:

->Urm, heh.  I am adding obj extra flags and have obviously reached my max
->ammount because the game won't accept a bitvector that high (1 << 32).  I
->was just wondering if there was a way to increase the bitvector number.  I
->was looking at the 128 bitvector code, and it looks like I'd have to change
->a lot of stuff of me mud.  Just wondering if there was a way of doing it
->easier.

gcc supports 64-bit long longs (by combining two 32-bit registers); so
you could change the obj extra flags to long longs (provided they
aren't saved to any binary data files; if they are, you'll have to do
conversion).

-dak


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