> Urm, heh. I am adding obj extra flags and have obviously reached my max > ammount because the game won't accept a bitvector that high (1 << 32). I > was just wondering if there was a way to increase the bitvector number. I > was looking at the 128 bitvector code, and it looks like I'd have to change > a lot of stuff of me mud. Just wondering if there was a way of doing it > easier. the two things that took up most of my obj extra flags were level, class, and race restrictions..what i did was add two new variables to the obj structure...one for a level restriction, and one to be my restriction bitvectors (for classes, races, and physical build)...this left me with more than enough obj flags..so..if your in a similar situation, you might use a similar approach.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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