Re: Time Flow

From: George (greerga@CIRCLEMUD.ORG)
Date: 02/05/98


On Thu, 5 Feb 1998, John Evans wrote:

>A "tick" is nothing more than a pulse that hits every 60 seconds. I've

utils.h:
#define SECS_PER_MUD_HOUR       75

>As far as server load goes... It wouldn't be noticable at all. Mobs (in
>stock) are checked every 10 seconds for their actions, and there are tons
>more mobs in the game than there are players... at least.. I hope there are!

Probably wouldn't slow down much if they ran every second anyway.  Typical
CPU usage is 0.1%, perhaps 1% on a really large MUD. (Quake I with 6 people
on a Linux server on my P133 managed ~28% processor load.)

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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