On Thu, 5 Feb 1998, John Evans wrote: >A "tick" is nothing more than a pulse that hits every 60 seconds. I've utils.h: #define SECS_PER_MUD_HOUR 75 >As far as server load goes... It wouldn't be noticable at all. Mobs (in >stock) are checked every 10 seconds for their actions, and there are tons >more mobs in the game than there are players... at least.. I hope there are! Probably wouldn't slow down much if they ran every second anyway. Typical CPU usage is 0.1%, perhaps 1% on a really large MUD. (Quake I with 6 people on a Linux server on my P133 managed ~28% processor load.) -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST