On Sat, 14 Mar 1998, Patrick J. Dughi wrote: > Knee jerk reaction says to keep everything seperate. Loading all > info in every case could get dangerously intensive. I can see it now, > someone making their client fail password logins on purpose, some char > with like 300-400 items, mail, everything else... Bleh. True. Even without the mail and objects, this could be very annoying if not harmful. Whether I go with one file or many, I may add capabilities to deal with password lookups without loading the whole pfile. Putting passwords and bad attempts in the player_index is a possible solution. > Plus, I'd hate to screw up every player file if I did something wrong with > mail. I htink you're misunderstanding what I mean by one file. I'm not going to use a single pfile to hold every player. Each player will have a seperate pfile. What I'm considering is putting all player information in their pfile, as opposed to making sperate mail and rent files, etc. > Are there any distinct advantages to having it all in a single file? Fewer files/inodes. It may not be a big deal for most people, but on a big mud it may mean a signifigant difference in disk space. Some people also feel it's easier to edit a player when you don't have to skip around the directory tree loading up multiple files. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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