> There already is a patch out there (check the circle ftp >site) >which does the projectile weapons - I believe that it does 3 types - >sling >stones, arrows, and bolts. If i remember right though, the act() >calls >are after the mob takes damage/dies.. this is problematic since if >the mob >dies and is extracted, running act() with the mob as an argument >("hits >the Evil green frog in the guts")..i'd 2x check this. Hmm, didnt even think to try and change this one to be other objects, thanx(= > Sure, if you have all the mobs typed by race, then I'm sure >you >can also make it so that your object flags are only applicable vs >specific races. Of course, I'd not say this would be minor change. Ok, i tried this and ended up seeing that I would have to make about a million classes. Works great for some zones (like the totally elf zone) but other zones are littered with different race type mobs. Thanx for the input on that also, I have +3 vs Elf weapons now. Oh well, the builders will just have to deal i guess (= Thanx again, -=DemiGod=- "When life and death are one, then immortality we shall reach." ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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