>>If so, it would be easy to add a check: when deleting players, remove them >>from being guests in houses (and clans, and all the like of course....) > >Sure, it wouldn't be hard. You'll also want to cover the "set file player >deleted on" >case. Or, perhaps, in hcontrol show, in the case of undef, just remove the >offending character id. I just added some code to remove them when the houses boot, but you could do it hcontrol show too, if you never want to see a <UNDEF>. I don't recall, its been a while, but I think it was a fairly simple thing to do. Also, it was an older version, and MAX_GUESTS was not enforced. You should check that too, it will overlay the last pay date when they add too many guests. Ron +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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