Re: Houses and Rent?

From: Gary Barnett (gbarnett@POLARNET.COM)
Date: 05/02/98


-----Original Message-----
>From: The Merciless lord of Everything <serces@MUD.DK>
>To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
>Date: Monday, April 27, 1998 12:18 AM
>Subject:  Houses and Rent?
>

>hum..
>
>Now I've been speculating about this for some time, and wondering how
>one may come about this.
>
>Situation is as follows:
>Player buys a house (No big deal). Now based upon what he/she has in
>the room of EQ, I want to be able to have a Taxcollector routine that
>on a random day every REAL month (not mudmonth) figures out how much
>there is to pay, mails the responsible person. And accepts the
>payment, then go to next *real* month and so forth. If the person do
>not pay within the 1 (Just like real rent) the house will be
>impossible to enter. (Like removing the Entrance).
>
>Anyone who have done this, or have some clues on where to start?


Great Idea!

First thing that comes to mind is the mortals stashing all their valuables
on some unlucky mob, then guarding it until the taxman shows up, then
killing the mob and putting the stuff back in the house. While it may or may
not be realistic, I'd rather avoid it from the start :-) I'd have the taxman
show up once a week (random day, random time,) and each month take the last
4 week avg.

As for implementation, it boils down to three things:

1) A routine to calculate a house's tax.

2) Storing/Scheduling the tax snapshots.

3) Window Dressing.

--
-- Gary Barnett, MCNE    http://www.ptialaska.net/~gbarnett/
-- Mallory@AntaresMUD  telnet://antares.kaschynna.com:7000
--


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