>Has anyone incorparated mass along with the weight of an item for the usage >of containers? Sort of. Adding an extra field 'bulk' allows the modelling of large but light objects such as a large sac full of feathers. Simply placing bulk limits on inventories and containers, similar to the weight limits is probably what you want. If you just want to avoid the problem of massive amounts of light objects like potions, scrolls, and wands being carried about, and were fairly mean, you could add a 'fragility' field that would cause the potions, &c. to break and be destroyed if they were jostled about...say being in the backpack of someone doing something strenuous, like fighting. - Nasri. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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