> characters position (sleeping, standing, resting..), 2) affects (poison, > hunger, etc) ... etc etc etc > > so. How could this be implimented here ? for example. > > if i was sleeping .... i would want it to regen 3 hit points every round and a > half (lets just say), while normally it would be 1 hp per round (which is what > it's doing, no matter what). How can you make it similar to the older system ? > Does it require floating point numbers instead of ints == pwipe? Well, maybe > not pwipe, becuase pfile could store as an int, while it gets converted at load > up :). *shrug* use the same functions, just divide the output..i changed over to an event based system that updates every 15 seconds, that's 1/5th of the old secs_per_tick (75 secs) so i just divided the output of the xx_gain funcs to return (gain/5) instead of gain.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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