---BEGIN INCLUDED FILE I did this a few weeks ago. But the question that stumped me, which i didn't know how to handle, was in the standard *_gain(), it handles things like 1) characters position (sleeping, standing, resting..), 2) affects (poison, hunger, etc) ... etc etc etc so. How could this be implimented here ? for example. ---END INCLUDED FILE Express fractional gains (such as 1 hp/tic normally, 1.5/tic sleeping) as a percentage chance to gain an extra unit amount. So, sometimes you gain one and sometimes two (or three, or whatever). Over the number of tics most people will be resting, it will all even out (unless they're really lucky). - Nasri. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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