I'm looking to implement Regeneration on a more 'flat' scale then it is in current stock circle. What I'd like, is for hitpoints/mana/moves to regen at a certain rate every second, instead of a big jump every tick, I've seen the code at the ftp site, but I'd like to be able to have this without having DG Events installed. Does anyone know of a patch for stock circle that implements this, or could someone give Me a few pointers on how to imp it myself? (I know... RTFC). Thanks. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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