Re: [CODE] [CHALLENGE]

From: Tony Maro (tmaro@TACSYS.COM)
Date: 05/18/98


Yeah.  It was nice of those programmers to let everyone else in the world use
the term P.S. way back when.  It's REALLY neat that they let everyone use it
BEFORE Postscript files came out... <grin>

As for the three or four "Challenges", I like some of the ideas, but won't all of those
flags create a lot of overhead during a battle?  Every time damage is done, you have
to check what type of damage the weapon does and then SOMEHOW check what
extra type of resistance the armor (if you're going to do that half of it) has.  FF does
it easily but it's not a real-time battle.  When you have a busy MUD and 30 players
are in a fight in various parts of the MUD at the same time, that's a good bit of
referencing and calculation added, don't you think?

-----Original Message-----
From:   Eduo [SMTP:eduo@CIATEQ.MX]
Sent:   Monday, May 18, 1998 4:07 PM
To:     CIRCLE@post.queensu.ca
Subject:        Re:  [CODE] [CHALLENGE]

On Mon, 18 May 1998, Axiem wrote:

> P.S. <- Isn't that A type of picture?

PS is actually a programming language used  (and created) to interpret
vectorized graphics across devices. A computer program may generate a PS
file that is then interpreted by a printer, imagesetter, etc.

Eduo
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