Yeah. It was nice of those programmers to let everyone else in the world use the term P.S. way back when. It's REALLY neat that they let everyone use it BEFORE Postscript files came out... <grin> As for the three or four "Challenges", I like some of the ideas, but won't all of those flags create a lot of overhead during a battle? Every time damage is done, you have to check what type of damage the weapon does and then SOMEHOW check what extra type of resistance the armor (if you're going to do that half of it) has. FF does it easily but it's not a real-time battle. When you have a busy MUD and 30 players are in a fight in various parts of the MUD at the same time, that's a good bit of referencing and calculation added, don't you think? -----Original Message----- From: Eduo [SMTP:eduo@CIATEQ.MX] Sent: Monday, May 18, 1998 4:07 PM To: CIRCLE@post.queensu.ca Subject: Re: [CODE] [CHALLENGE] On Mon, 18 May 1998, Axiem wrote: > P.S. <- Isn't that A type of picture? PS is actually a programming language used (and created) to interpret vectorized graphics across devices. A computer program may generate a PS file that is then interpreted by a printer, imagesetter, etc. Eduo --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira Mythago//On eduo@ciateq.mx ICQ# 3824675 Centro de Investigacion CIATEQ,A.C. -- MEXICO Research Center Queretaro General Electric Center of Excelence - Manager of Information Systems +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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