CI>> I know that auto-mapping code that creates an image such as you CI>> presented can be done; in fact it can be done in around 400 lines CI>> of C code (including a wilderness map presentation and a dungeon CI>> map presentation). CI>> CI>400 more lines the MUD has to go through everytime a 'look' or a step is CI>done. Not everytime.. just when the player types the command: map (or even 'scout' if you wanted to make it more applicable to what is happening.. and then remove a bunch of movement points...) The fact is, hardcoding maps into the descriptions IS lame... but definately an option for smaller MUDs. Cyklop +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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