> I then made a separate struct called char_money that contained > all the variables for the players money. > > I then placed this stucture everywhere I found the char_point_data > structure in structs.h > > I nuked the player file, modified do_stat in act.wizard.c and do_set, > recompiled and mooted the mud. I can set the new coins types and etc.. > but they will not save. I have combed through structs.h and cannot see > my mistake. Can someone help me out? I guess I could regress back to > my sloppier first method but this is irritating the hell out of me =) I don't suppose that you added the appropiate lines in db.c which actually deal with saving and loading characters and their stats? All I can think of.. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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