I am working on a system where all 'Out of Character' interaction such as message boards, mudmail, and things of that nature are only found in a specified zone. Okay. To enter this zone the player enters the 'ooc' command and they are transfered to the 'OOC' zone. The enter 'looc' to go back to their original position. Also, they can only enter the OOC zone from a select few rooms in the game that are flagged ROOM_IOOC. In the command I do the usual checks, see if they are fighting, see if their position is POS_STANDING, and all that. I then set the player's loadroom to the room they initiate the command in. I then do a save_char. Then the usual transfer code. In the OOC Zone the rooms are all !MAGIC and all that mumbojumbo. Does anyone see a way this system can be abused? I was thinking of suspending hit/move/mana gain and etc.. while in the zone but I feel this would discourage use of the zone. Is there a way players can use this system to change there load rooms or anything like that? I was also toying with the idea of having access tokens and every entrance into the zone requires one. But once again, I feel this would discourage use of the zone. My main goal here is to move all non-realistic OOC stuff into a limited scope. Tells will not be available in the normal zones (only through telepathy and magical means). The 'who' listing will only be available in this zone. I am still contemplating the extent at which I will limit communication in the zone but this is my starting point. What are your suggestions both from both a coders and players standpoint. As you can obviously see, I am slanting towards a heavy RP based game (with strict AD&&D standards). Thanks for any help, CC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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