---------- > From: John Evans <evansj@DATAWEST.NET> > To: CIRCLE@post.queensu.ca > Subject: Re: Can you see how this can be abused? > Date: Saturday, June 13, 1998 11:32 PM > > On Sun, 14 Jun 1998, Chuck Carson wrote: > > > To enter this zone the player enters the 'ooc' command and they are > > transfered to the 'OOC' zone. The enter 'looc' to go back to their > > original position. Also, they can only enter the OOC zone from a select > > few rooms in the game that are flagged ROOM_IOOC. > > If the person has just killed/stolen from another player, or has a mob > hunting them, then the person can hop into OOC and avoid retribution > (seems to me that most OOC rooms would be nokill and safe). They could sit > there for hours on end and eventually the players hunting them would go > away or the mob hunting them would be killed by someone else. > <Rest Deleted> I would think to check the Player killer flag or (I'm pretty sure I saw those flags in there somewhere) thief flag in your routine pretransfer check. Darin [CG]Bardic www.uconect.net/~bardicsong UIN# 332325 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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