[...] > 5). The strength bug that was mentioned earlier on the list. Where as this > was already covered I'll be brief. To fix it, go into magic.c and add an if > check to see if the player has STRADD = 100, if they do, have it return > accum affect as false, if it is less than 100, have it return true. Note, > this is an avoidance, not a true code fix. The way that I see to fix this is make the amount of time it lasts accumul- ative rather than their actual strength. --- Jon Nielsen <nikolai@montana.com> "To acquire knowledge, one must study; but to aquire wisdom, one must observe." -Marilyn vos Savant +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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