I've gotten the pulse that activates the time. My problem is, the variable I have to keep track of the time. ch->longterm.time, is how many pulses of PULSE_LONGTERM, before completion. But I would like to know if it would be easy to change that to a time? I want it to display a msg every minute and 10 seconds "You animate the corpse. <so much> time left." or "You enchant the armor. <so much> time left." etc, but this is difficult to do in the current form I have it. Any suggestions? Okay, JinX +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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