Brett Williams wrote: > > I've gotten the pulse that activates the time. My problem is, the variable I > have to keep track of the time. ch->longterm.time, is how many pulses of > PULSE_LONGTERM, before completion. But I would like to know if it would be > easy to change that to a time? I want it to display a msg every minute and 10 > seconds "You animate the corpse. <so much> time left." or "You enchant the > armor. <so much> time left." etc, but this is difficult to do in the current > form I have it. Any suggestions? > Under the current system, magic.c has the part to call the wearoff messages, how about setting up something in there to send a message at each tic (along with the wearoff). To display a message each tic, "Your spell spell_name will wear off in %d tics" this way you don't have to worry about creating a time variable and creating the messages also..?? void affect_update(void) { struct affected_type *af, *next; struct char_data *i; for (i = character_list; i; i = i->next) for (af = i->affected; af; af = next) { next = af->next; if (af->duration >= 1) af->duration--; else if (af->duration == -1) /* No action */ af->duration = -1; /* GODs only! unlimited */ else { if ((af->type > 0) && (af->type <= MAX_SPELLS)) if (!af->next || (af->next->type != af->type) || (af->next->duration > 0)) if (*spell_wear_off_msg[af->type]) { send_to_char(spell_wear_off_msg[af->type], i); send_to_char("\r\n", i); } affect_remove(i, af); } } } To those more experienced: This is the right section isn't it? Checking to see if I got the right section. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST