On Tue, 25 Aug 1998, George wrote: > On Tue, 25 Aug 1998, Tony Robbins [Kupek] wrote: > > >On Wed, 26 Aug 1998, Yohay Etsion wrote: > >... > >> 1) I have seen a lot of code going > >> around in this list , but I haven't > >> seen any DG-SCRIPTING code of new > >> triggers , commands and enhancement > >> of the DG-SCRIPTING language. > >> Why is that ? > > > >Because it's the CircleMUD mailing list, and DG Scripts aren't part of > >CircleMUD. Also, check the archive, there has been some discussion. > > If we actually did follow that logic, we wouldn't see anything about OLC > either, now would we? (Since you can consider the stub of OLC in olc.c the > same as the stub of mob "scripting" in mobact.c or spec_procs.c) > > Yes, anything about Death Gate's scripts are fine on the list. I didn't say there was anything wrong with talking about it (I've talked quite a bit about them), it's just the reason that it's not the dominant conversation piece is because it's not the main topic. I said there was discussion in the archive. ObCircle: I'm working on making a cleaner wilderness system and was wondering what kind of things people see as influencing how far you can see. So far I've thought of: day/night level (immort+ see further) spells (infravision at night, sense life to see ppl on the map) races (i have a race from hell, that actually starts there. :P) Anything else? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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