ok i have coded in races to have real.abils such as +1con -1 wis etc.....the only real problem i found is this......if a ogre which is +1 str chooses to be a fighter and rolls his stats as 19/13 str the game wont recognize it so it gives him an 18/23 str I however want the ogre to be 19/23 but i also want the elf and what nots max str to be 17/100 and variable depending on the race/class combined decisions. I have looked under the real abils and the only thing i see is the strength is calculated in the cpp_extern const struct str_app_type str_app[] = { but it seems to go through 25/100 so if some one could point out why it is not working right or what i need to change in order to make it right. Thanks Scorn +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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