I Chose No Name wrote: > > Okay, I added a clan system to my mud with seperate clan files and everything, > boots em up in db...everything seems to load up fine but whenever i try to > call anything from the clan (clan[i].name or anything like that) it > crashes...now I know I have clans loaded, and clan[0].name crashes as > well...not sure what the problem is? I basically copied the loading of rooms > so it's index_boot, discrete_load and parse_clan but for some reason it > appears that the clan struct...doesn't..work..any help would be greatly > appreciated, thanks i haven't the foggiest about why it's crashing, but you should try re-doing the entire thing with a linked list instead. it's overall easier to manage. p.s. do you choose no name, or is you're actual mudname/realname "IChoose NoName"? -- "The optimist sees the doughnut, the pessimist sees the hole." char c[160],z;main(x,d){for/*/ -- Wedge -- /*/(x=159;x-- ;c[x]=32);c[79]=z;c[39]=88/*/ wedget@mci2000.com /*/;for(d=31;x =78,puts(c+z),d--;z=80-z)/*/ high school junior /*/for(;--x;c[x +80-z]=88-56*!(c[z-!0+x]/*/ mud and game coder /*/-c[z+x+1]));} +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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