> ok i have coded in races to have real.abils such as +1con -1 wis > etc.....the only real problem i found is this......if a ogre which is +1 > str chooses to be a fighter and rolls his stats as 19/13 str the game wont > recognize it so it gives him an 18/23 str I however want the ogre to be > 19/23 but i also want the elf and what nots max str to be 17/100 and > variable depending on the race/class combined decisions. I have looked > under the real abils and the only thing i see is the strength is calculated > in the cpp_extern const struct str_app_type str_app[] = { > but it seems to go through 25/100 so if some one could point out why it is > not working right or what i need to change in order to make it right. > Thanks > Scorn > fgrep handler.c and act.wizard.c for the number 18. Change all stat- related occurences to some larger number... Players in stock Circle are not supposed to have above 18 str. Make a function when you try to increase str above 18 it shunts the numbers off into str_add. .-------------------------------------------------------------. | The Fractal Dimension -- "Nonexistent mud of the year"| '-------------------------------------------------------------' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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