Re: OOPS, Sorry forgot title.

From: James Thomas (rasdan@TELEPORT.COM)
Date: 09/13/98


> I have been looking through some code I want to use and I noticed that three
> pieces will interact and cause a possible way to cheat. I am using AFK code
> and Arena code. I also have a piece of code that prevents players from
> killing other players that are in AFK but it prevents the player from doing
> anything but removing the AFK flag so they are literally AFK even if they
> just sit and take advantage of it. My point is is that players could go into
> an arena and go into AFK and not get touched and stay at full health until
> the last player was pretty beaten up and just kill them off quickly. I am
> wondering if anyone has seen this problem and has fixed it or has any
> suggestions on how to do it. Does anyone know if an argument stating if
> player in room flagged ROOM_ARENA AFK disabled would work?

If they go AFK, remove them from the arena and take them from the contest.

RAsdan

=-=-=-=-=-=-=-=-=
   James C. Thomas Jr.
   Head Implementor, FinalityMUD
   finality.com 4000
=-=-=-=-=-=-=-=-=


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST