> I have been looking through some code I want to use and I noticed that three > pieces will interact and cause a possible way to cheat. I am using AFK code > and Arena code. I also have a piece of code that prevents players from > killing other players that are in AFK but it prevents the player from doing > anything but removing the AFK flag so they are literally AFK even if they > just sit and take advantage of it. My point is is that players could go into > an arena and go into AFK and not get touched and stay at full health until > the last player was pretty beaten up and just kill them off quickly. I am > wondering if anyone has seen this problem and has fixed it or has any > suggestions on how to do it. Does anyone know if an argument stating if > player in room flagged ROOM_ARENA AFK disabled would work? If they go AFK, remove them from the arena and take them from the contest. RAsdan =-=-=-=-=-=-=-=-= James C. Thomas Jr. Head Implementor, FinalityMUD finality.com 4000 =-=-=-=-=-=-=-=-= +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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