Check out graph.c which basically already implements this. Well, ok, not exactly this, but I don't see why it can't be used for something like this. It sets up the hunt/track code to find a path to a mob/pc. It would take some code, but I don't "believe" it would be too hard ... though since I've never actually done it I could be wrong :) Sean At 10:45 AM 09/24/1998 +1000, you wrote: >Hi all. I was wanting to know if anyone has implemented a kind of walking >algorithm for NPCs. For example, if you are a guardin a town called Sigholt, >and you blow your whistle to summon the NPC guards in the town, is there a >way of the NPCs to get to the player guard by walking normally, not just >'teleporting' themselves there? > >For example, I'll show a little map because I am a bit confused myself. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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