Well I really don't know what this is called but what I did was the following: struct obj_data *bodybagobjs[] = { { "\0" } } Well I did have NULL in there but when I put null in there it crashes my mud when ever someone dies. (When the bodybag is created given to the morgatition and then saved in this struct) But this one give out warnings about incompatible types. Anyone got any idea what I can put in there? Thanks, - Matt +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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