Thanks :) I've already done it on my MUD, but I was just making a suggestion for circlemud. I know the point is not to make circle a bloat mud, but I dont think this would make mud imps less likely to make their mud original -----Original Message----- From: Mark A. Heilpern <heilpern@MINDSPRING.COM> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Sunday, October 25, 1998 11:22 AM Subject: Re: nutritional facts >At 04:49 AM 10/24/98 -0400, you wrote: >>sort of weird how you can have a piece of bread lying on the ground for 7 >>mud weeks and nothing happening to it. why not make food become >>rancid/poisonous after awhile perhaps? maybe decompose too? it wouldnt hurt >>to make this an optional feature in circlemud >> > >I addressed this in my mud, but am not prepared to provide a patch for what >I did. Here's a description though.... each object in my mud can have an >initial >timer value stored in the obj file. They also have a set of timer flags >which include: >load, disappear, and I forget what else :) There is also an array of >arguments. >So, the bread in my mud has both the load and disappear flags. load uses an >argument to indicate what object will be loaded (to the same character/room/ >container as the "loading" item). After some amount of time, bread loads a >new, >deteriorated bread, and also disappears. > >Hope this is helpful..... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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