Anyone have an ELEGANT fix to the problem of an obj in a trigger purging itself crashing the game? You can recreate it with a drop trigger that opurge self. I kind of want to keep the ability of objs purging themselves in and not have to tell each builder to add a return 0; into every one of their scripts that does opurge self. thanx --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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