I have the feeling that the latest patch level fixes this. Or was it me (doubtful!). >Anyone have an ELEGANT fix to the problem of an obj >in a trigger purging itself crashing the game? You can >recreate it with a drop trigger that opurge self. I kind >of want to keep the ability of objs purging themselves in >and not have to tell each builder to add a return 0; into >every one of their scripts that does opurge self. > >thanx >--Angus > ------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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