At 11:28 AM 10/30/98 -0500, you wrote: >Anyone have an ELEGANT fix to the problem of an obj >in a trigger purging itself crashing the game? You can >recreate it with a drop trigger that opurge self. I kind >of want to keep the ability of objs purging themselves in >and not have to tell each builder to add a return 0; into >every one of their scripts that does opurge self. Are you saying that as long as a script does a return 0, it's safe for it to purge its object (and mob too, presumably)? If this is true, opurge could just set a flag on the object which tells the script driver that it _must_ return 0. If you implement this and it works, please let me know, I'll keep it in mind. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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