Even if you're machine isn't producing core files, you can get a backtrace of a predictable crash, just not "post mortem" like with a core. Simply start the mud under your debugger (gdb, I presume). Let the mud run from there, make it crash, and the debugger will catch the fault. Issue the bt command from there. As for others experiencing the bug/having a fix for it... I cannot duplicate what you're seeing in a stock bpl14 + dg pl6. (However, I can cause that same mud to crash by typing the "version" command... I see the same thing when I compile the stock bpl14 too... very odd :( In the src directory after applying a patch is a 0.trg file, with a few sample triggers. Trigger 12 in there, when attached to a mob, will cause that mob to dg_cast a magic missile spell at anyone (below impl, by default) using the kill command. If after looking at this you see that perhaps while it works, you were using the command a little different, resulting in a crash, please let me know so I can fix it. If this trigger also causes you to crash, I'd suspect something besides DG Scripts. At 09:45 PM 1/6/99 -0500, you wrote: >After finally patching in DG scripts v6, I began to do some testing on >it to see how stable it really was. >First thing i tried was dg_cast... That's all i got to. >When i went to cast one of my "large" spells that do a lot of damage on >a weak test character, it not only instantly killed him, but the mud >also instantly crashed. This could be because of it going into -hp but >i'm not sure. >Also, recently, my mud has stopped giving out cores, so i really cannot >offer any core backtrace at this time. >Has anyone experienced this bug? Has anyone got a fix for it? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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