Nick Stout wrote: > After finally patching in DG scripts v6, I began to do some testing on > it to see how stable it really was. > First thing i tried was dg_cast... That's all i got to. > When i went to cast one of my "large" spells that do a lot of damage on > a weak test character, it not only instantly killed him, but the mud > also instantly crashed. This could be because of it going into -hp but > i'm not sure. I'm not too sure about your other questions, but having a character go into neg. hps shouldn't cause the mud to crash. I installed alt.create.c the other day; when I tested it using a mortal character, (with the forge command), he screwed up, and the weapon blew up. This put him at -8 hp, I think, which did nothing but allow me to watch the character slowly die (it gave him a status of being so injured that he was completely incapacitated), every hour he would lose another hp., until -10, when he died. Over all it was a pretty cool affect - so it seems that circle already has taken -hp into account... Scott +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST