In rescue however you enter the name of the victim of to be defended and it happens instantaneously. I want it to save who is defending who, perhaps have defended and defending members of the player structure. Then the player will have a pointer to the person they are defending, so in case of a battle, the rescue will be automatic. Xual wrote: > On Fri, 12 Feb 1999, Shane Augustine wrote: > > > I was thinking of adding a defend skill where a player can type > > 'defend <target>' i.e. a group member. If both players are in a room > > and someone attacks the defended, then the defender will quickly step > > in and take the damage. I was wondering what would be the best way to > > do this. Would I have to use code similar to the follow code? Also I > > was thinking about having mobs randomly attack different people in a > > group. Instead of just having one player attack and another one spam > > heals, I think it would be more interesting if the mobs could switch > > between who it was attacking. Anyone have any idea how to do this? > > Look at the 'rescue' skill included in stock... > > "Misery is boundless" > -Xual the Torturer, on the Eve of the Sundering. > > Danathara Online RPG > telnet://danathara.ml.org:4000 > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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