At 05:16 PM 2/16/99 -0600, you wrote: >Some people have responded with, "have one port for >players and one port for builders". Well, why not just make >it so players cannot enter a zone during construction (that's what >we do), thus eliminating people getting items that have yet to >be approved. Also, in show zones, change it so that you can see >which zones are being built versus which zones are open. > >I think an advantage to this is that over time is it makes it easier on the >person who would have to reboot the mud to add the zones (actually causing >more disruption) and you will have more immortal interaction with your >current >player base (some people might argue that that is bad). > >Good luck, and if you want to see how our "show zones" is done, please stop >by and i'd be glad to give you the short tour. Well true but the main reason for i decided to have 2 ports a public and a building port is mainly becoz that olc tends to be buggy and it's easy for the builders to crash the mud with olc if they really want to! Also i added a automatic reboot thinggy that will automatically reboot the mud when it has been up for 48 hours so i don't reboot when i add a new area i just add it to the index and it will be automatically included upon the automatic reboot (or the rare case that the mud crash within the 48 hours) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST