Ok I received a rude message one of the members on the list *who shall remain nameless* to stop wasting ppl's time beause this has been talked extensively already. Well fyi I searched the list for 'mount saving' 'save mounts 'rent mounts' and i only found about 5 posts and none of them talked about the actual coding aspect. So why don't YOU check the mailing list before you waste my time.. My question still stands, and if this was discussed on the mailing list, then shoot me through the head because I was unable to find it. Thank you Shane Augustine wrote: > I was thinking about saving mounts so that you could rent them. So > before quitting, you would have to rent the mount at a stable. Any idea > how to do this? I'm > guessing i would create functions like obj_from_store and > obj_to_store... > Would I create a new struct for mounts? and perhaps create a pointer in > the > player structure such as struct mount_data *mount.. or this is an > entirely wrong > way of doing it? > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST