At 01:18 AM 2/22/99 -0500, you wrote: >I was thinking about saving mounts so that you could rent them. So >before quitting, you would have to rent the mount at a stable. Any idea >how to do this? I'm >guessing i would create functions like obj_from_store and >obj_to_store... >Would I create a new struct for mounts? and perhaps create a pointer in >the >player structure such as struct mount_data *mount.. or this is an >entirely wrong >way of doing it? You woul propably only want to store the mob vnum in the playerfile somewhere and then upon login load the mob with that vnum. It is a bad idea to store the actual mob as it may not be present next time the char logs in! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST