In a message dated 4/5/1999 4:54:06 AM Eastern Standard Time, robinson@c2i.net writes: << 1: There was a question about player killing that I didnt see answered, and so I would like to stick in my oar. Is it possible to make like a PK guild where PCs who decide to be player killers only PKed with other playerkillers, is this a disadvantage? >> Of course it's possible... and I run a system like it on TimeTraveller. Basically, players can buy/solve a puzzle, etc..whatever you want to do, to get a (PK) flag... they can kill other players with this PK flag within a 15 level range from them. Basically..it's really simple to code. Make the flag, then put in a bunch of checks to allow players to do damage to eachother who are flagged PK and within the lvl range. Also, I posted a few days ago the list for an artifical kill... having a player who's killed by another teleported to the mortal_start_room and restored... check out that code to prevent corpse looting on PvP kills. --- B. Brown WebMaster, CircleMUD WTFaq (*update coming soon*) http://developer.circlemud.org/docs/wtfaq/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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