On Tue, 6 Apr 1999, Bill Long wrote: > i stopped by xuals mud yesterday. its pretty cool. you guys should go > check it out. i really liked his character creation sequence. he also > employed what i like to call moderate and interesting use of color. > i was quite impressed. after talking to him for a bit, it came out > that he too, is a sole coder for a mud. i REALLY would like to get a > bunch of us SOLE coders together and make a mud. People are often doing their own work alone because they perceive a lack of quality in everyone else's work. Or they simply want creative freedom. Or they just don't work well together in a group. I don't see such an attempt as feasible. > i'd bet we could have a good mud up and running in 6 months. Good muds never come along in 6 months. Maybe the basis of a good mud. Just as there are bottlenecks in a single-coder system, there are compensating limitations to using a group of coders and administrators. Not the least of which is design decisions and revision control. But if people want to try it, I may commit a little bit of time. -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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