> > > >> that he too, is a sole coder for a mud. i REALLY would like to get a > >> bunch of us SOLE coders together and make a mud. > > > >People are often doing their own work alone because they perceive a lack > >of quality in everyone else's work. Or they simply want creative freedom. > >Or they just don't work well together in a group. I don't see such an > >attempt as feasible. I've rarely been the sole coder for a mud. Often times I've been the head coder, and usually am the only one making changes in an 8 month period.. but all the same, sole coder or not, I don't see why that would be terribly exciting to have a bunch of us come together. You can already do something like this, again, sole-coder or not, using CVS or the like. You barely even have to deal with changes other people made. > > > >> i'd bet we could have a good mud up and running in 6 months. > > > >Good muds never come along in 6 months. Maybe the basis of a good mud. > >Just as there are bottlenecks in a single-coder system, there are > >compensating limitations to using a group of coders and administrators. > >Not the least of which is design decisions and revision control. > > I disagree with this. I don't think the amount of time spent on developing a mud is a good determinate of how good or bad it will be. A mud can be stellar in as little as a few weeks, just as a mud can still be poor after 2 years. As much as I would enjoy it being so, rarely does good, unique, exciting, fast, efficient, diverse code make the mud good. Mostly, people would say a mud is good if it has a wide and varied environment, the gameplay is balanced, and if it is stable. Code is simply the horse the rest of the mud rides on. I'd say that a mud which has 6 months with a suite of world-builders would be more fun than one with a suite of coders. to summarize; Code development very rarely causes massive changes in the affinity one has to a mud. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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