> I was thinking about changing combat to include body parts. > I would like some input on how to go about this though, like i don't > really want to replace the current hitpoint system but spreading the > hitpoints out over the bodyparts dosn't seem like a good way either. > Anyone done this have some good advice on this baby?? I thought about this a while too, and in the end, I settled on a system which is refered to as 'the rule of nines' - from dungeons and dragons. The rule of nines goes something like this: The head is 1/9, each arm is 1/9, the legs 2/9 each, the torso is 2/9 and the remaining 1/9 is the groin (or if you'd like, the whole torso is 3/9). The amount of damage any single member could take was determined by the rules of nines vs. the total hitpoints. Also used for when things were removed - total hit points down by 1/9, etc. Also for weight - though that may not be as important (unless you allow people to reattach limbs). This system also determined where a character would be struck when hit with a weapon. Since I didn't want to have to go through the trouble of parts being removed/replaced/etc, I just decided that loss of hitpoints for any one area would result in penalties appropiate to that: Head: -2 to hit (vision blurred) arms: -3 to hit/shield does not work (depends on arm) Legs: half/full loss of dex ac advantage, increased movement cost torso: hitregen rate slower, unable to swim,climb, other active skills You'd have to have them fixed with certain spells, or failing that, by using potions. But I never did put this in any mud - mostly because of balance reasons. It's nearly fatal to new characters, and constantly annoying, but not really affecting high-level characters. While realistic, the amount of effort required, and the amount of attention required by players made this a poor option. In the end, I wrote up a snippet called - i think - make fun body parts. It has like a 1/5 or so chance of creating an object upon death, that 'looks' like a body piece from the deceased being. I was happy, and so were my players. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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