On Sat, 10 Apr 1999, Ryan Kahn wrote: > I would like to know how to set the mud so that different classes will > start in a different start room? Part of the problem is I can't find > where it loads a new player into the game.. Can someone please give me > some info on this? Just grep the code for mortal_start_room and see where it uses it. I have hacked that all to death but I seem to recall it lives in either db.c or interpreter.c.. Remember.. Grep is your best friend when coding circlemud.. gdb is also dam helpful as well:) maybe a really nice neighbor.. Mike +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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