On Sun, 11 Apr 1999, Richard P. Bandura wrote: >Several of my gods have jumped right onto this project, and one has >actually created a worldmap consisting of a whopping FOUR MILLION ascii >chars. Yes, that's right, 4 million. Theoretically, this should allow for >4 million rooms, plus the rooms in zones. Hm, only a 2000 x 2000 grid? If you have UINT_MAX rooms, you'd have a USHRT_MAX x USHRT_MAX grid. > I've seen this system implemented on several muds, however the >imps are either not willing to discuss even the most basic concept of how >they did it, or they're just rude to me in general (the "hahaha our code >is so great, you'll never figure it out" routine). I like to think I'm >not a BAD coder...I just have no idea where to start with this. :P http://www.circlemud.org/pub/CircleMUD/contrib/code/mapsnip.txt -- George Greer | The CircleMUD FAQ greerga@circlemud.org | http://developer.circlemud.org/docs/FAQ/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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