On Sun, 11 Apr 1999, Richard P. Bandura wrote:
>Several of my gods have jumped right onto this project, and one has
>actually created a worldmap consisting of a whopping FOUR MILLION ascii
>chars. Yes, that's right, 4 million. Theoretically, this should allow for
>4 million rooms, plus the rooms in zones.
Hm, only a 2000 x 2000 grid?
If you have UINT_MAX rooms, you'd have a USHRT_MAX x USHRT_MAX grid.
> I've seen this system implemented on several muds, however the
>imps are either not willing to discuss even the most basic concept of how
>they did it, or they're just rude to me in general (the "hahaha our code
>is so great, you'll never figure it out" routine). I like to think I'm
>not a BAD coder...I just have no idea where to start with this. :P
http://www.circlemud.org/pub/CircleMUD/contrib/code/mapsnip.txt
--
George Greer | The CircleMUD FAQ
greerga@circlemud.org | http://developer.circlemud.org/docs/FAQ/
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