G'day all, I just have a questions things to raise with the list... Has anyone implemented a 'name example' function? As in, a function that miraculously generates names for characters who are a bit stuck? An example of this is the name generator on 'Dragonrealms' RPG. I guess I'm after rules the computer can understand in order to make a name that's pronouncable. Secondly, I was thinking about dynamic room descriptions, but I'm not sure as to how much lag this will produce, evaluating a script everytime someone 'look's. Has anyone had experience with lag-time in this area? Finally, the MUD I am creating at the moment is almost pure roleplay, but I understand that a MUD is a social game and many people just want to have an idle chat to someone else, in an out of character enviroment. I was thinking about setting aside some taverns as OOC, but then I don't want people to go to the tavern just to escape their IC punishments (ie, if they pkill someone and then run straight to an OOC tavern as a haven). I also don't want people killing people, and then simple quitting the game to avoid punishment. Anyone got any ideas? Cheers, --- Andrew Ritchie, Rippon Lea Mansion and Estate http://www.vicnet.net.au/~rlnt/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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