1. Exactly. I don't want to overwork my builders, having to write 48 descriptions for each room. SO I was thinking about a scripting system. An example: @desc = if(height(%ch) < 4) { print("The trees loom high above you, casting a deep shadow over the region."); } else { print("You see a few shrubs around."); } switch(level(%ch)) case (<4) { print("You feel lonely here, as you are so new."); } case (5) { print("This isn't all that bad."); } case (>5) { print("You're the greatest player around..."); } end. There are 6 possible outcomes with this simple script, but it's not all _that_ long. Oh, and if I asked the builders to create 8 room descriptions for every room they probably would. Especially seeing as I'm paying them by the hour to write room descriptions. >Caram answers: >Its not to be rude, but will not this make builders overworked? >If you implement this a builder will have to make several room descriptions >for every room, and i think its hard enough to get hold of builders as it >is. > >This is not ment as a flame or anything im just warning the original poster. >(PS. I know the last post wasnt ment as an suggestion to a system or >anything, just spamremoval made me set your posting in my answer :) Thanks for your 'awakener' ;) --- Andrew Ritchie, Rippon Lea Mansion and Estate http://www.vicnet.net.au/~rlnt/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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