> I have a question about spec procs: Is there any way for a spec proc to > determine the vnum of the npc/obj/room it is on? I've looked through all > of the procs given, and I can't find any example of anything similar. As > for the reason I want to know if this is possible is I'm going to have > one spec proc assigned to some npc's, and when the user types a specific > command (the same for each), each npc will resond in a certain, possibly > unique, way. Or would it be better for me to simply write a bunch of > spec procs, one for each npc, and just assign unique spec procs to each > npc? struct char_data *mob = (struct char_data *) me; vnum = GET_MOB_VNUM(mob); PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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