Core readout: #0 0x80a626b in script_driver (go=0x400dfe80, trig=0x81c5c58, type=2, mode=1) at dg_scripts.c:2492 2492 sc = SCRIPT((struct room_data *) go); (gdb) bt #0 0x80a626b in script_driver (go=0x400dfe80, trig=0x81c5c58, type=2, mode=1) at dg_scripts.c:2492 #1 0x80a1d90 in trig_wait_event (info=0x82da648) at dg_scripts.c:523 #2 0x809e253 in process_events () at dg_event.c:83 #3 0x804a5eb in heartbeat (pulse=55510) at comm.c:849 #4 0x804a592 in game_loop (mother_desc=3) at comm.c:827 #5 0x8049a20 in init_game (port=4050) at comm.c:386 #6 0x80496ce in main (argc=3, argv=0xbffffb20) at comm.c:261 #7 0x804931e in ___crt_dummy__ () Any ideas? This bug/crash occurs when i'm building quickly... like a room every 10 seconds. I think it has something to do with either a memory leak or overload, but I really have no clue. Any assistance would be GREATLY appreciated. Thanks in advance. -CyberMan _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST