[BUG] Core readout...

From: Nick Stout (cyberman_64@hotmail.com)
Date: 06/06/99


Core readout:
#0  0x80a626b in script_driver (go=0x400dfe80, trig=0x81c5c58, type=2,
mode=1) at dg_scripts.c:2492
2492        sc = SCRIPT((struct room_data *) go);
(gdb) bt
#0  0x80a626b in script_driver (go=0x400dfe80, trig=0x81c5c58, type=2,
mode=1) at dg_scripts.c:2492
#1  0x80a1d90 in trig_wait_event (info=0x82da648) at dg_scripts.c:523
#2  0x809e253 in process_events () at dg_event.c:83
#3  0x804a5eb in heartbeat (pulse=55510) at comm.c:849
#4  0x804a592 in game_loop (mother_desc=3) at comm.c:827
#5  0x8049a20 in init_game (port=4050) at comm.c:386
#6  0x80496ce in main (argc=3, argv=0xbffffb20) at comm.c:261
#7  0x804931e in ___crt_dummy__ ()

Any ideas? This bug/crash occurs when i'm building quickly... like a room
every 10 seconds. I think it has something to do with either a memory leak
or overload, but I really have no clue.
Any assistance would be GREATLY appreciated.
Thanks in advance.
-CyberMan


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