Hello! I have installed the ascii pfile sytem and I love it. Alot easier to edit and handle. Unfortunately there is one wierd bug Im unable to fix. The mud crashes whenever a player with a name of either 3 or 11 characters logs on. This is so wierd and I cant figure out why it happens. I think the bug lies withion diskio.c somewhere which was a part of the ascii patch. I noticed another thing too, the plrtoascii.c program had trouble handling the same names and often crashed when trying to convert a binary file that had player names of 3 and 11 chars. When I finally got the conversion straight the playernames it had problems with had gotten some extra chars. Axa became axa?, tem?, vazzensnare! etc. Hopefully you can help me, spent all day looking at this and Im unable to track it down. Best Regards Ronny Examples of names that makes the game go loco 3letter names (axa, ole, tem, per) 11letter names(vazzensnare, oleeeeeeeee, odylithalas) - --------------- Codito, ergo sum - "I code, therefore I am" -------------------- http://birk113.studby.uio.no/~ronnyi ronnyi@ifi.uio.no I also own a online RolePlayingGame called Blackfire located at: telnet://birk113.studby.uio.no:4000 http://birk113.studby.uio.no/~ronnyi/Blackfire -------------------------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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