"Mark Vanness Jr." wrote: > I have also had this same problem. I was unable to trace it however. > But I can tell you the problem does not have to do with diskio.c as, > heh I found it pretty much useless (sorry Sammy) and removed it > from my code. > If It doesnt have todo with diskio.c then why did plrtoascii have problems with the same names in the conversion. It uses the same functions from diskio.c ...... Im considering just reading line by line with some sort of getline function then parse it. Will this be much slower? Thanx for the quick response. Regards Ronny What I did for now anyway, was to deny anyone with 3 or 11 > character names until I could figure out why it was crashing. I would > be interested to know if anyone has fixed or may have an idea that > might fix this, > > ----------------------------------------------------------------------- > Mark W. Vanness Jr. > Funcity - Technical Support > Junior57 Productions - President > ----------------------------------------------------------------------- > > Funcity - http://www.funcity.org > J57Prod - http://none.yet.net > ----- Original Message ----- > From: Nocturnal Occulto <ronnyi@ifi.uio.no> > To: <CIRCLE@post.queensu.ca> > Sent: Tuesday, June 08, 1999 9:09 AM > Subject: Ascii pfiles 2.0b > > > Hello! > > > > I have installed the ascii pfile sytem and I love it. Alot easier to > > edit and handle. > > Unfortunately there is one wierd bug Im unable to fix. The mud > > crashes whenever > > a player with a name of either 3 or 11 characters logs on. This is so > > wierd and I cant > > figure out why it happens. I think the bug lies withion diskio.c > > somewhere which was a > > part of the ascii patch. I noticed another thing too, the > > plrtoascii.c program had trouble > > handling the same names and often crashed when trying to convert a > > binary file that > > had player names of 3 and 11 chars. When I finally got the conversion > > straight the > > playernames it had problems with had gotten some extra chars. Axa > > became axa?, > > tem?, vazzensnare! etc. Hopefully you can help me, spent all day > > looking at this > > and Im unable to track it down. > > > > Best Regards > > Ronny > > > > Examples of names that makes the game go loco > > > > 3letter names (axa, ole, tem, per) > > 11letter names(vazzensnare, oleeeeeeeee, odylithalas) > > > > - > > --------------- Codito, ergo sum - "I code, therefore I am" > > -------------------- > > http://birk113.studby.uio.no/~ronnyi > > ronnyi@ifi.uio.no > > > > I also own a online RolePlayingGame called Blackfire located > > at: > > telnet://birk113.studby.uio.no:4000 > > http://birk113.studby.uio.no/~ronnyi/Blackfire > > -------------------------------------------------------------------------- > ------ > > > > > > +------------------------------------------------------------+ > > | Ensure that you have read the CircleMUD Mailing List FAQ: | > > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > > +------------------------------------------------------------+ > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ -- --------------- Codito, ergo sum - "I code, therefore I am" -------------------- http://birk113.studby.uio.no/~ronnyi ronnyi@ifi.uio.no I also own a online RolePlayingGame called Blackfire located at: telnet://birk113.studby.uio.no:4000 http://birk113.studby.uio.no/~ronnyi/Blackfire -------------------------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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