I'm working on a system of player regeneration that updates the player every second instead of just once per tick. I was wondering if anyone had ever tried a system like this and if they had experienced any advantages/disadvantages that I should be aware of. Also, I was wondering how rough it would be on the CPU to update all playing chars that are <= POS_SITTING every second (usually have about 20 players on at a time). Chuck Planet Dragos(tm) Customer Support Team Contact Information: ~~~~~~~~~~~~~~~~~~~~ Website . . . . . . . . http://planet-dragos.com/ Email . . . . . . . . . support@planet-dragos.com Address . . . . . . . . 307 North Oak Street - Hammond, LA 70401 Cheryl Drago/Owner . . cheryl@planet-dragos.com Chuck Reed/Webmaster . chuck@planet-dragos.com Toll free number . . . 1-888-DRAGOS-8 Local Number . . . . . 504-345-4511 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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