>I put one of those in. Basically it involves a rethinking of regen... the >standard way is broken up into how many hp/mana/move you get back per >tick. The new way you have to figure out how many ticks it takes to get >back 1 hp/mana/move point. You'll also probably want to distinguish >between mobs and players... For my system, I believe changing the players >to have a "tickless" regen increased cpu usage from 3% to about 8%. I >would imagine that throwing mobs in there might be too much. Nod, mobs are going to remain on a tick system. Thanks for the stats on the CPU usage tho, I'm going to go ahead and try this. Planet Dragos(tm) Customer Support Team Contact Information: ~~~~~~~~~~~~~~~~~~~~ Website . . . . . . . . http://planet-dragos.com/ Email . . . . . . . . . support@planet-dragos.com Address . . . . . . . . 307 North Oak Street - Hammond, LA 70401 Cheryl Drago/Owner . . cheryl@planet-dragos.com Chuck Reed/Webmaster . chuck@planet-dragos.com Toll free number . . . 1-888-DRAGOS-8 Local Number . . . . . 504-345-4511 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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